Games
Interactive stories set in the Dead Lands. Play through the apocalypse.

Seven Stops:
A Trotillions Story
A dark post-apocalyptic thriller about Vale, a courier who learned to survive the end of the world (the "White Heat") through absolute neutrality and the freezing of her own emotions.
Together with her ancient, terrifyingly intelligent raven Seven, she takes on a complex contract: to collect seven scattered fragments of a message. However, as she moves through the wastes, Vale realizes that a mysterious Wanderer is following her every step, and the message itself is forming a terrifying picture — someone from her forgotten past, someone she thought was dead, has built this entire route specifically for her.
Theme
This is a story about the impossibility of eternal escapism. It is about the weight of memory, the illusion of neutrality, and the fact that no matter how professionally you run from your past, at the end of the road, you will still have to make a choice and face who you really are.

Trotillions:
Pit Judge
A 20-second post-apocalyptic arcade game where you jump into a zombie pit with explosive boots and get judged by Schwartz.
At Schwartz’s Ranch, survival has become logistics, entertainment, and controlled demolition. You are dropped into a pit filled with Dumbs wearing experimental explosive boots known as Trotillions. Time your jump, trigger the blast, scatter the dead, survive the recoil, and return to the safety net.
The Real Test
Schwartz, the massive deadpan logistics baron of the Dead Lands, judges every run. Kills matter. Combos matter. Equipment damage matters more than you would like.

White Court:
Wrong Shadow
A turn-based stealth puzzle where stealing is only half the contract.
Nyx enters the White Court to extract valuable assets for Schwartz, but every step moves the guards. Read patrols, wait for vision windows, take the prize, and get back out before the Court notices the wrong shadow.
Clean Logistics
Schwartz does not pay for heroic improvisation. A perfect contract means the shortest verified route, no wasted turns, no discovered shadows, and no explanation required afterward.

Trotillions:
Caravan
A family-friendly cooperative card game set in the strange post-apocalyptic world of Trotillions.
Players lead a small caravan across the Dead Lands after the White Heat. On each stage, one player gives a single-word clue, while the others try to identify the right image among the cards on the table. Guess correctly, and the caravan gains supplies. Fail, and the road takes its price.
Survival through Empathy
This is not a game about being the smartest person at the table. It is a game about learning how others think. Reach the gates together — or be lost on the road.